I have never played EVE Online, but I absolutely adore the stories it enables its players to tell, and the human interactions that result.
On that front, I think that EVE Online is the only true "MMORPG"– i.e. one where the players directly affect the economy, the wars, the alliances, the supply and demand, and so on.
I'm disappointed that we don't see more games taking from EVE, but confident that that's where the future of online entertainment is headed.
I'm disappointed that we don't see more games taking from EVE
Well, it doesn't surprise me. A "true MMORPG" as you are picturing it is a strong natural monopoly. Nobody wants to live a second life in five different games, and the more people you have the more sophisticated the economics etc become.
Not everyone wants to play EVE. There could be plenty of people that would be interested in some fantasy mash-up of WoW and Ultima Online, for example.
What exactly are you picturing as such a mash-up? The critical element of EVE that makes it what it is isn't the economy: it's the ability to take ownership of land by force. That's what creates emergent politics. AFAIK, neither UO or WoW have this. The only fantasy game that has considered this was Shadowbane, but they had a bad release.
Wurm online has this. The reason why you probably have never heard of it is that it is too realistic. It takes days to build a house for example. The creator of minecraft used to work on it, I found out later.
There's something accidentally poignant about "the fund that raised $127,001 for Sean's family". It's as if they were trying to send the money to 127.0.0.1, looping him back in the game.
I like EVE in some respects, but this game is built specifically, and only, for oldplayers. Everything added is for old players, if you want to do anything interesting you'll need to buy at least a year of subscriptions and religiously log on to train your character.
The way eve metes out rewards is just completely hostile to some people, (ie. me).
EVE online: "Boy I sure wish I was able to do that, that sure looks like fun"
As someone who starting in January, I would disagree with this.
The most HN relevant things that are awesome about EVE are how open the devs are with data. The developers have released their databases (Items, ships, stations, etc) which I have made some extremely handy apps with. The market is a ton of fun to play with an also has pretty easy to use APIs (Eve-Central). A lot of the files can be read extremely easily, and there is apparently talk of making market orders updateable via API in the future (This could mean full or partial automated trading).
With my ~4 month old character I've explored low-sec, played in worm holes, gotten into PvP fia FW, etc. There isn't much I haven't been able to do and I currently have more ISK (~2B) than I can really lose with the ships that I'm currently flying.
Exactly. One thing that Sean's story makes really clear is that EVE is only about playing a video game on the surface. Rather, it's about power and politics on a grand scale, if you want to play that way. Vile Rat often played, according to the article, just by chatting with other players. You don't need in-game training or money or skills to do that.
On a similar vein, almost everything in EVE is about money. If you have enough, you can fly wherever you want, and the only thing at risk is your time (which you might not value always) and the ship -- which you have insured, and which you already expect to use and therefore have a replacement ready. Gevlon at the Greedy Goblin did a series of posts on playing EVE, and how one can amass quite a bit of resources in-game simply by playing markets intelligently.
If playing PvP-style things is your bag (it's not mine), then EVE can be very rewarding (I hear) even if you've only been playing a couple of weeks. Just as in real life, there's always someone with more experience or skill than you, but you shouldn't let that be the excuse you use to prevent you from trying.
I was thinking about getting into EVE. I'd be interested in a few things:
How often do you log in? Daily? Weekly?
How long are your sessions on average? Hours?
Did you have friends to help you along?
I have a lot of fun toying with the market and writing apps to leverage APIs to make me money in game. If I'm station trading (Which I have been a lot- this is similar to playing the stock market in that you sit in one place and buy low sell high) your orders cannot be updated more than once every 5 minutes. I'll usually have EVE up on a monitor but I'm not paying much attention to it. I'll pop over to the game every 20-30 minutes and quickly update orders then head back to my coding project / a blog / etc.
I also have swings of near obsession where I'm really excited to play with something new to me. When I was learning about exploring I spent probably 6-7 hours in a row flying around and tracking down litle exploration sites.
I log in maybe 3-4 days a week, but only get a nice block (more than a half hour or so) of time maybe once a week. I'd say the game is up on a monitor and accessable to me probably 15 hours a week. I'm probably actually spending more like 5 hours a week actively engaged. Honestly I have probably spent the same time coding applications around the game as I have playing.
I started the game solo but have since realized that a couple friends also play but weren't vocal about it. Occasionally we'll play together but I don't have the time or desire to join a permanent group ("Corporation") yet so I've been playing lone wolf for the most part.
I believe you can start the game for free with a 14 day trial. There are also 21 day trials that are available if a current player reffers you. I've never done it so I'm not sure on the details on that though. Either way, you should get a good taste of what EVE can offer you after that period.
I'm honestly disturbed that one of the United States' greatest foreign policy disasters may be remembered because some guy involved was an accomplished gamer.
I really miss the GWB days. Had this happened on his watch, people wouldn't be talking about Eve or WoW or whatever the fuck.
Wait, how is this one of the US's greatest foreign policy disasters? It was definitely a significant loss for the U.S. diplomatic corps, and one of only a handful of times where an ambassador has been killed, but despite that, Chris Stevens's death did not materially change the facts on the ground in Libya, or in the arabic speaking world in general.
In terms of geopolitics, as tragic as the attack in Benghazi was, it hasn't amounted to much. If nothing else, the drone wars in Yemen, Afghanistan and Pakistan are considerably more consequential.
Are you trolling? because "the United States'greatest foreign policy disasters" under GWB far surpassed what happened in Libya. This is being used as political hammer by the GOP, so it's hard to take at face value.
Why are you surprised? USA in year 2000 was a much stronger and powerful country than America in 2008 or 2013. Since 2001 the USA is in downfall. Doesn't matter Bush or Obama, the country isn't recognized as a power it used to be. The tragic events of 9/11 could have and should have been used to make the America even more powerful internationally. They made it much weaker. Militarilly, economically, socially the US is getting much weaker every year since then.
I remember how back in 1990 the US administration was explaining Russians not to bomb Chechnya because "you don't destroy terrorists with bombs and occupation". I remember how in 1990s America was telling Asia that "you don't solve economic problems by printing money". And telling Japan to stop subsidizing "zombie banks" that should let to fail. Etc, etc. It's like you know what to do, but you don't do it and that this makes you weaker than ever. While others in the meantime took all your advise seriously and are building strong economies and societies.
People in general aren't. The gaming and tech communities, which were closer to him, are. Did something similar in that respect happen during Bush's watch?
I expect the administration to be covering up embarrassing information. That's par for the course.
What I'm constantly amazed at is how the media ignores the issue.
On 9/11/2001, George Bush hesitated a few minutes while events were unfolding and he was in front of a class of school children. The press explored every second of the event and Bush was lambasted for just sitting there. Fair enough.
On 9/11/2012, (from what little we know) Obama got one briefing in the early evening on what was happening, gave no orders to mobilize support for those under attack (which was apparently critical), went to bed and didn't check on status until the next morning.
If George Bush had been that lax in handling something, Michael Moore would have had a movie that featured it as a key failing, ABC, NBC, and CNN would be all over it as a major political failing - with story after story and maybe a couple of specials.
When the press basically becomes a mouthpiece for a particular administration or party, we're all in big trouble. The potential iceberg under the water becomes larger and larger.
On that front, I think that EVE Online is the only true "MMORPG"– i.e. one where the players directly affect the economy, the wars, the alliances, the supply and demand, and so on.
I'm disappointed that we don't see more games taking from EVE, but confident that that's where the future of online entertainment is headed.