The different rates are reflected in the burnout, low pay, bankruptcy and failure - or the opposite - of the developers who launch on them.
Right now for example its basically impossible to make a reliable income just from PC, for the average solo developer or micro-studio, due to the insanely high 30% commission taken by Steam.
Its necessary to launch cross-platform onto consoles, and optimizing the graphics and control schemes for these devices means that PC is not the focus.
Google, Steam, Xbox, PlayStation, Nintendo
The ones that don't just prove that charging a lower rate doesn't actually change the price the consumer pays in any way.