The different rates are reflected in the burnout, low pay, bankruptcy and failure - or the opposite - of the developers who launch on them.
Right now for example its basically impossible to make a reliable income just from PC, for the average solo developer or micro-studio, due to the insanely high 30% commission taken by Steam.
Its necessary to launch cross-platform onto consoles, and optimizing the graphics and control schemes for these devices means that PC is not the focus.
On the contrary, I would argue the exact converse. There are many reasons to want alternative app stores, and they might even be an effective market mechanism to avoid specifying some naive threshold like 15%.
Then money would be less of an issue, but we'd still be stuck with all the same arbitrary restrictions as today, like no third party browsers, no porn, political censorship in China...
Political censorship in China is just part of doing business there. I would like Apple to follow the laws where I live (which they do imperfectly, and they need to be held accountable), so I am not going to complain because they follow local laws in other countries.
In the other hand, their policy for apps with user-generated content is stupid, and their stance on adult content is pure ideology that belongs in the 19th century.
Do you really believe that setting profit margin for an industry is the government’s job? I am not libertarian, far from it, but this sounds excessive.
Do that and the need for alternate stores, alternate payments etc. goes away.