I work full-time on Elevate's iOS app. We make brain training games, so most of the company works on cross-platform games. I'm the one responsible for everything on iOS that isn't a game.
We ship improvements to the app and a new game every month. You would take your own tasks and help with code review for each release.
Objective C and some C++ experience is necessary, we also use Swift in some isolated places, and would like to use Swift wherever feasible.
The app is very animation heavy. CoreAnimation experience is useful. Understanding what causes performance issues and how to use Xcode's profiling tools is useful too. We have really talented designers who cry when you build ugly things.
It's a pretty chill gig. We probably need at least half of your time around a deadline, but usually you can spend as much time as you want working on stuff. The well of tasks never runs dry. We have an office, but Slack+Trello means you can work from anywhere.
Send at least your Github username to me: david+hn@elevateapp.com
Links to anything you've done that is on the App Store is way more interesting to me than a resume.
Love the app and how it is designed. Love the idea of working with your team.
I represent Cubesly, a top notch mobile application development studio consisting of a hand-picked bunch of passionate iOS and Android developers. We have extensive experience with creating well polished mobile applications on the iOS and Android platforms for clients across the world, especially the US and Europe. Here are some clients we have and their apps that I would like to highlight
Daniel Burkhoff MD PhD, who is an Adjunct Associate Professor at Columbia University for whom we developed the PVLoops suite of apps.
Dr Scott Wallace who is a PhD in clinical psychology for whom we developed the Workhealth eAP app.
Ernest Sports who is one of our long standing clients and for whom we have developed all their mobile apps that talk wirelessly to their swing analyser hardware, namely the ES12, ES12 Club Fitting App, ES14 and the ES14 Club Fitting App.
Disruptive for whom we developed the beautiful and minimal Busy App.
A Stanford graduate and an ex Apple employee for whom we developed the Heard App
A hobbyist drone flyer based in Canada for whom we developed the Flying Caddie App
If you feel our experience is in line with what you require, feel free to reach out to me at omair@cubesly.com, call me at 510 493 7118 or on skype (omairaslam).
Apple's App of the Year in 2014. http://elevateapp.com
I work full-time on Elevate's iOS app. We make brain training games, so most of the company works on cross-platform games. I'm the one responsible for everything on iOS that isn't a game.
We ship improvements to the app and a new game every month. You would take your own tasks and help with code review for each release.
Objective C and some C++ experience is necessary, we also use Swift in some isolated places, and would like to use Swift wherever feasible.
The app is very animation heavy. CoreAnimation experience is useful. Understanding what causes performance issues and how to use Xcode's profiling tools is useful too. We have really talented designers who cry when you build ugly things.
It's a pretty chill gig. We probably need at least half of your time around a deadline, but usually you can spend as much time as you want working on stuff. The well of tasks never runs dry. We have an office, but Slack+Trello means you can work from anywhere.
Send at least your Github username to me: david+hn@elevateapp.com
Links to anything you've done that is on the App Store is way more interesting to me than a resume.