Thanks! We thought long and hard about how to fund the whole thing, and open sourcing + ongoing funding ended up looking like the best solution indeed.
That's quite the weird rendering bug. Everything works fine here in Firefox stable (tested on both Windows 7 and 8.1). Probably a driver issue of some sort? We're really not doing anything fancy, just using the default basic mesh material of Three.js and simple meshes.
That's quite the weird rendering bug. Everything works fine here in Firefox stable (tested on both Windows 7 and 8.1). Probably a driver issue of some sort? We're really not doing anything fancy, just using the default basic mesh material of Three.js and simple meshes.