Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Imagine you've got a game where the goal is to liberate prisoners from concentration camps being operated by a particular race. You're telling me Apple would be more likely to approve it if you could play as a defender of the camp and the attackers are the enemy.

We like having "bad" people to kill in our killing games. Having some moral (imaged or not) highground makes us feel justified in our killing. If we remove the perceived ideological stance and make the game more neutral doesn't that make the violence pointless? I like to feel good about my violence damn it!



I concede that the point you make is right. However...

DO NOT create computer games about the Holocaust. Even if well-intended, this would be incredibly tasteless.

One can certainly debate whether or not games about WW2 are problematic, but in the case of the Holocaust... trust me. It doesn't matter how elaborate and well-thought-through your argument for making the game is. It is still tasteless.


There are many films and books about the Holocaust, I don't think games should be treated any differently.

I do agree with the general sentiment that making games about the holocaust is probably not a good idea, but if someone did it and did it well, I wouldn't hesitate to play it. Not all games have to be trivial.


Agreed. Just throwing in some concentration camps and gas chambers in a tower defense game would be unneeded and tasteless. However an realistic game where you had to escape from a concentration camp or aid escapees that employed a lot of stealth(Thief) elements with realistic/gritty world (DayZ comes to mind but without Zombies) and the sequences could be based on some of the true life stories.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: