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Why PWN will be my last iOS game (pockettactics.com)
6 points by cocoflunchy on Oct 29, 2013 | hide | past | favorite | 1 comment


Thank you for sharing the story.

> "Never ever ever build a real-time multiplayer game on mobile"

I agree that it is risky but I have found Galcon quite enjoyable.

"I can’t fault consumers or Apple for any of this."

I would fault Apple. If there was a separate section for curated indie games it would be cool. I am sure Sony and Valve think this way.

Overall my opinion is that subj game has a very niche appeal. I agree that it's better to use something like MonoGame or maybe Unity to have an option to target all platforms (it's not all easy, but iOS-only just doesn't seem like a good option anymore). It seems that the alternative solution is to take all the risk and maximize the polish then talk to publisher - what Little Thief and Ice Breaker did.




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