Our company makes a virtual tour player, and we recently spent a lot of time testing UI's for ease-of-use for a one-time user. Demo: http://tourbuzz.net/2392
We tried to eliminate a lot of clicking, and it completely backfired.
Why? Because people move the mouse to "explore". Just like in real world if you're in front of a vending machine or a menu, people like to "half point" at things to help them focus and get their bearings.
The idea of an interface without clicks is horrible. People feel trapped when they can't explore by moving the mouse around without consequence.
Also, people have been trained for 25 years to click on things. Heck most people can barely stand to single-click things! At this point my mom doesn't even realize you can single-click things and she effectively double-clicks everything.
Thus, if that demo is anything other than an experiment to make the points above it's a horrible idea.
We tried to eliminate a lot of clicking, and it completely backfired.
Why? Because people move the mouse to "explore". Just like in real world if you're in front of a vending machine or a menu, people like to "half point" at things to help them focus and get their bearings.
The idea of an interface without clicks is horrible. People feel trapped when they can't explore by moving the mouse around without consequence.
Also, people have been trained for 25 years to click on things. Heck most people can barely stand to single-click things! At this point my mom doesn't even realize you can single-click things and she effectively double-clicks everything.
Thus, if that demo is anything other than an experiment to make the points above it's a horrible idea.