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Using D Alongside A Game Engine (youtube.com)
7 points by WalterBright on May 17, 2013 | hide | past | favorite | 2 comments


Abstract: Post-mortem on experiments integrating D with a typical C/C++ game engine as an extension language for use processing game logic. Topics covered include dynamic C/C++ linkage, memory management, patterns for usage as an extension of existing C/C++ code, issues encountered, and other hairy details.

Benefits: Share experience, food for thought, encourage other game developers.

Speaker Bio: Manu Evans is a senior technology programmer in the video games industry with 10 years commercial experience. He has worked at Remedy Games in Finland, and Krome Studios in Australia, on titles including Alan Wake, Star Wars, Spyro the Dragon, and many, many more. Manu is an expert in hardware abstraction, low level systems and performance optimisation on a wide variety of computer hardware.


What they don't want you to know is that there are some hidden tricks in the talk.

Live update to a running engine.

Annotation of variables which would get a GUI for modification or profiling tracking.




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