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> The fact that people see the game as single player seems to make a huge difference.

Indeed. And there's also the fact that MMO are — for the most part — "long term" experiences. Now single-player games can be as well, but for the most part are not, the majority of Diablo III buyers have probably moved on already to some other games, where a WoW player will be in it for years, so the rough few first weeks aren't much of an issue.



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