Because in order to have standard library breaking changes across editions, if those types are exposed in the crate public types, or change their semantics across editions, the compiler has to be able to translate between them when generating code.
See the Rust documentation on what editions are allowed to change, and the advanced migration guide on examples regarding manual code migration.
Not so much what has happened thus far, rather the limitations imposed in what is possible to actually break across editions.
Or put another way, a hypothetical feature that you made up in your head is the thing that requires source access. Editions do not let you change the semantics of types.
To be fair, Rust tooling does tend toward build-from-source. But this is for completely different reasons than the edition system: if you had a way to build a crate and then feed the binary into builds by future compilers, it would require zero additional work to link it into a crate using a different edition.
Exactly, hence why people should stop talking about editions as if they sort out all Rust evolution problems, in your own words it doesn't allow changing type semantics
I think you're too stuck on the current implementation. Work is going into investigating how to evolve the standard library over editions. The "easiest" win would be to have a way to do edition-dependent re-exports of types.
What you're describing sounds more like a potential issue with editions if/when they allow breaking stdlib changes more than a problem with editions as they exist today, which is more what I took the original comment to be talking about.
OK, sure, but again what breaking changes editions do/don't currently allow is independent from what SkiFire13/I was responding to, which was the "requires full access to source code" bit.
Depends on the change. Obviously the compiler doesn't need to care about cross-edition compatibility between crates if the changes in question don't impact the public API. Otherwise, I'd expect the compiler to canonicalize the changes, and from what I understand that is precisely how edition changes are chosen/designed/implemented.
See the Rust documentation on what editions are allowed to change, and the advanced migration guide on examples regarding manual code migration.
Not so much what has happened thus far, rather the limitations imposed in what is possible to actually break across editions.