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This was so much fun to read! Very neat solutions using spherical coordinates and logarithms.

How did you get the actual idea to do this in the first place?



Thanks!

It's fuzzy, but I think it was because I was learning GB assembly while working on shaders in Houdini or something (I'm a tech artist). The two worlds collided in my head, saw that there's no native multiplication on the GB, and figured it'd be a fun problem.


As someone with a similar background (graphics programmer) it sure seems like a fun problem.

I honestly found the lack of multiplication instruction quite surprising. I did not know that!




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