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Honestly, if they can just get TF2 running on an Android phone with HDMI output at over 30FPS, I'd be happy.


Did any of the mobile GG2 attempts pan out?


As in Gang Garrison 2?

Not really. A Python port, PyGG2, is currently in development, and that might have a chance of mobile support, but I don't expect so. The current GG2 is written in Game Maker. While GM has cross-platform Mac/HTML5/iOS/Android support, we use a custom-built windows-only networking library, so this isn't really an option. Also, we've been meaning to migrate away from GM for quite some time, due to its performance and limitations.

(I used to be a GG2 and PyGG2 dev...)




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