The numbers say that yours is the minority view. Like it or not, IAP works really, really well.
And it can be done in a way that does not compromise the game design. These guys tried to do the most simple variant of that (try before you buy), they just executed very, very badly.
Heck, I wouldn't mind DLC at all if it provided decent value for money instead of costing $10 for a measly 1.5 hours of gameplay compared to the $60 for 40+ hours in the main game.
Well, I think DLC lets a small minority pay much more than a developer would ever ask for as a sales price. Like a $50 iPhone game would be crazy, but people really do buy that much content.
So even if most people do hate DLC... it just doesn't matter.
And it can be done in a way that does not compromise the game design. These guys tried to do the most simple variant of that (try before you buy), they just executed very, very badly.
Heck, I wouldn't mind DLC at all if it provided decent value for money instead of costing $10 for a measly 1.5 hours of gameplay compared to the $60 for 40+ hours in the main game.