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It's a jrpg made by a team of 30 that adds timing based quick time events (block, Parry, Empower) to standard jrpg combat with souls like one shot mechanics. It's a new IP based on a world where a entity has taken over and every year a countdown decreased by 1 and anyone over that age disappears. You are on an expedition to solve the mystery and stop it.


I love that the origin of this game is basically the developers going "hey, nobody makes turn based JRPGs with high end graphics any more", and they decided to be the change they wanted to see.


The AA space has been really stepping up to fill the gap when AAA abandoned good single player games for live services, player retention. and recurring revenue.

All while proving you don't need a $150-200 million dollar budget to make a good and successful game.


Do the QTEs work like the Mario RPG games? That sounds great.


Yep, more or less. The game is like if Super Mario RPG and Persona had a baby in the middle of the Champs-Élysées.


And also, somehow, Fantasian


More or less (disclaimer: I haven't actually played those games so I'm going by reputation). The big difference is that the dodge/parry mechanic in Clair Obscur can be punishing. There have been cases where a boss would one-shot characters if I don't get a dodge off, which is very frustrating - I don't play Souls games for a reason, and I don't want that level of fuck you difficulty. But mostly, it is at the level where you will need to spend more time healing if you take hits, but you can muddle through.


While i agree mostly, i feel like it fits the environment/setting in which this story takes place. It feels like a near hopeless expedition; one of which many believe is a suicide mission.


Sure, but while you want the suggestion it’s hopeless, you don’t want it to actually be so, or it’d be a pretty frustrating game.


> made by a team of 30

Not true. Roughly 500 people worked on the game.


You mean 15 000, you forgot the people making the engine.




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