$3500 doesn't matter at all for developers. It matters for users. If there are a billion users, devs will pay $3500 for access no problem. But you can't get a billion users for a $3500 product unless it's at least as useful as a car.
This is the best way to sum it up. The diehard Apple fans still defend it, with handwaved promises that the future will bring a cheaper one, but in this economy I don't think Apple can do it. The price people will bear is proportional to the current usefulness, and the usefulness is proportional to third-party dev interest. The irony is that of all companies, Apple would be the most capable financially of loss-leadering it into existence with their cash hoard, but they're so stingy that the idea of a loss leader offends them to the core.
But imagine for a moment an alternate reality where they at least moderately tried to keep the cost down, and then further subsidized it, selling the headsets for $599 and made developer terms wildly attractive (like, your first 20 million in revenue having a 5% fee instead of 30%). It would cost Apple billions, but they pissed away more on the car idea with nothing to show for it. This could have launched a category, instead I predict a future more like Apple TV hardware where it's niche due to being 4x the price of what most people want to pay for the category.
> Apple would be the most capable financially of loss-leadering it into existence with their cash hoard, but they're so stingy that the idea of a loss leader offends them to the core.
Or they tried that, saw it's a tiny garbage market segment attended solely by photographer types who enjoy spending $10k to complain of being unsatisfied and a few others far less savory, and sensibly exited. Just like they explored FSD in concept and said no thanks, this will never work, let the morons throw their bad money after our good.
I don't know why it surprises people that a cash-rich, culturally insular company, with the world's premier brand in affordable luxury technology of genuine quality, should behave in accord with its own precepts rather than theirs. I've always found it more useful to learn about what I see in front of me, than distract my eyes with some fantasy of my own preference, and remain a fool. (For example, Apple is dogshit at wearables, always has been, always will be. You wear one because everyone wears one, although of course I have better, but they're awful!) But as I think I said nearby, I tried VR already and it sucks. I guess some folks need longer to catch on.