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A well-developed AI is not without merit. Many players enjoy higher difficulty settings despite the added time/effort needed to complete a task due to a greater feeling of accomplishment. A good AI can offer the same inflated sense of reward.

Playing Diablo III recently was a poignant reminder to me of how badly RPG developers need to consider fleshing out their AI. In the endgame kiting again predictably emerged as the dominant strategy; developers are apparently oblivious to as to how to prevent the epidemic. Is it not worth it to program some basic responses to being kited by a player?



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