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Why does it matter. As long as there are no holes, my vectric software doesn’t care.


If your normals are flipped, your cnc cutter is going to try to cut from inside up to the surface. That's no bueno.


Inverting the normals is pretty straightforward.


If ALL of them are inverted, yes.

If the topology is a disaster...no.

If you're hand massaging every poly you're rather defeating the purpose.


>If you're hand massaging every poly you're rather defeating the purpose.

That's a bit of an overstatement. Fixing normals is far less time consuming than creating a mesh from scratch. This is particularly a win for people who lack the artistic skill to create the meshes in the first place.

I've got a lot of technical 3D skills after using 3DSMax for years as a hobby. Unfortunately I lack the artistic skills to create good looking objects. This would definitely allow me to do things I couldn't before.




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