To be brief, the ending of D1 and D2 were ominous, at best. D2's ending left off with doing something so horrible and crazy that no one knew the full consequences.
D3's story favors the archangel Tyreal over humans or the heroes really. The ending is some unicorn pooping rainbows where in Disney fashion as soon as the bigger baddy is defeated by the hero, the angel steps in for a "finishing" blow on the downed enemy, proclaims himself wise, the area is magically repaired of all damage. What follows (the falling) is the single stupidest way to end it, ignoring the consequences of it in favor of a symbolic ending.
Honestly I am far happier with this ending, than the typical warcraft - Your heroes today will be your failed villains of tomorrow.
Almost every character at some point in the timeline, has their moral compass turned 180.
At least here there was hopefully an unambiguous disney ending for once. I'd give them time, they have lots of scope to improve on the story line (levels 60-70, 70-80 and 80-90 I'm sure.)
That blood trickle from customers while they FIX the experience is a BAD thing.
There was already far too much missing from the game as promised. But to deliver an obviously incomplete game (lvl 60 cap, no PVP, still no RMAH despite the strategy needed to make it viable ruining parts of the game).
To be brief, the ending of D1 and D2 were ominous, at best. D2's ending left off with doing something so horrible and crazy that no one knew the full consequences.
D3's story favors the archangel Tyreal over humans or the heroes really. The ending is some unicorn pooping rainbows where in Disney fashion as soon as the bigger baddy is defeated by the hero, the angel steps in for a "finishing" blow on the downed enemy, proclaims himself wise, the area is magically repaired of all damage. What follows (the falling) is the single stupidest way to end it, ignoring the consequences of it in favor of a symbolic ending.