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Oh, so you meant startup time for the runtime, JIT, etc. then. That's not exactly relevant to usage in game engines here because it is only done once.

If you want to compare startup times you should be using .NET's AOT compilation so it doesn't need to load the full runtime or do any JIT compilation. See here: https://learn.microsoft.com/en-us/dotnet/core/deploying/nati...



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