Just curious, how would that ballpark number be helpful?
This thread has inspired me to do further research and explore monetizing/selling some of my side projects. I am curious how a ballpark sales value is useful...
Because it's interesting to know if my hypothetical video game similar to this is worth a few beers on a night, a fancy dinner, a year's salary, or enough to set me for life a la Microsoft's purchase of Minecraft. Depending on that information,
someone could choose to build a game as a labor of love, build a game as a for-profit venture (haha), or decide to go do something else with their life.
What big changes has Microsoft made? The whole Java/Bedrock split seems like a mess, and the updates have been enjoyable, but certainly nothing to write home about.
The only vaguely interesting thing I can point to is Minecraft Dungeons, which was fun for a month for my friend group, and then it wasn't.
Revenue is ultimately a function of DAU, either via ad RPMs or IAP / subscription conversion rate.
Also most sales agreements have a confidentiality covenant.