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Pardon our dust: "images" is a bad name for what's being loaded. Past versions of this approach (MERF) stored feature vectors in PNG images. We replace them with binary arrays. Unfortunately, all such arrays need to be loaded before the first frame can be rendered.

You do however point out one weakness of SMERF: large payload sizes. If we can figure out how to compress them by 10x, it'll be a very different experience!



Or even just breaking them down into smaller chunks (prioritise loading the ones closer to where the user is looking) could help


The viewer biases towards assets closer to user's camera (otherwise you'd have to load the whole scene!). We tried training SMERF with a larger number of smaller submodels, but at some point, it becomes too onerous to train and quality begins to suffer.




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