>I find it kinda wild that we are seeing article after article of people dismissing this without actually experiencing it first hand.
Current VR has fundamental problems that can't all be solved with just some clever software tricks. This article is stating some problems that the headset will have to face. He doesn't dismiss the headset in the article.
>Once the hardware manages to catch up, is smaller, etc it feels kinda nieve to think that we would remain stuck to monitors for computing.
The friction of having to wear something on your head, along with the weight of the device will always make monitors a good option as they are very good at being 2D displays in the word.
>We saw a lot of the same dismissal of smart phones for most people's computing needs.
Show me where people dismissed smartphones over them having bad text rendering.
People dismissed smartphones and tablets because they have bad text input, which isn't exactly the same, but the purpose of their statement is not to say "the literally exact same criticism was leveled at phones" but rather "people also had somewhat similar objections and look where we are now in spite of that".
If you are being honest with yourself, you will remember that when the iPhone was first unveiled, you, I, and everyone that currently browses Hackernews thought the idea of a phone that was only a touchscreen and a few buttons was absurd. The iPad was similarly seen as ridiculous. We now live in a world where tablets, smartphones, laptops, and desktop computers all have their own niches and where a standalone desktop with a dedicated monitor, keyboard and mouse is seen as a specialist device. A headset may become yet another entrant in the "yes, and" world of computing. The historical experience suggests that we should have some humility around predicting what people will latch on to.
Current VR has fundamental problems that can't all be solved with just some clever software tricks. This article is stating some problems that the headset will have to face. He doesn't dismiss the headset in the article.
>Once the hardware manages to catch up, is smaller, etc it feels kinda nieve to think that we would remain stuck to monitors for computing.
The friction of having to wear something on your head, along with the weight of the device will always make monitors a good option as they are very good at being 2D displays in the word.
>We saw a lot of the same dismissal of smart phones for most people's computing needs.
Show me where people dismissed smartphones over them having bad text rendering.