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Not sure why you’re being downvoted. Not being able to deploy to the most powerful devices is a real constraint of actually using the API


What bottlenecks have you come across that would solved if it ran on an iPhone?


A few years ago I helped build a WebXR (Well, I think it was the WebVR specification) site for both Android and iOS, back when Motion & Orientation Access was possible on the latter platform. It worked pretty well, until it was no longer possible to access that API and we had to spend countless hours on a static fallback for iOS. The gyroscope is all you need for a relatively novel experience, ThreeJS had a VR shooter example you could easily extend, and not needing to download an app was great for getting more people to check it out.




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