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This part caught my eye:

"The Socket.io server currently has some problems with scaling up to more than 10K simultaneous client connections when using multiple processes and the Redis store, and the client has some issues that can cause it to open multiple connections to the same server, or not know that its connection has been severed."

I wonder if they ran into redis's hard-coded 10k connection upper-limit. As it turns out, their configuration for "unlimited" connections actually has a cap of 10k. I believe in master this is going away, but if you need more than 10k connections on redis <= 2.4, you need to manually patch the daemon, in case anyone else runs into this.



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