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Qt also supports GPU rendering. Ultimately Qt is based around a software rasterizer that can also be implemented using hardware primitives. It handles the abstraction better than any other framework I've used.


GTK 4 allows widget to snapshot into a render-tree, which has OpenGL, Vulkan, and Cairo for software fallback rendering. It also provides diff'ing for minimal damage and all the other important bits.


Is there anything you specifically think QT is missing?




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