Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

I don’t know that I’d call it a traditional visual novel. Or at least not the kind with really trite stories.

The way the story is structured, you unlock scenes where you just read the text, and occasionally make branching choices. But the scenes are not very long.

It’s also interesting in that it borrows from modern TV non-linear storytelling; you do not see the story in chronological order, nothing is as it seems, etc. If you’ve seen Netflix’s Dark, it is pretty similar in vibe.



I’d say the RTS segments are closer to an action RPG as well, such as Final Fantasy’s ATB but on a kaiju/mecha city map.

Or, you could suggest that they’re Diofield Chronicle’s structure with Nintendo-style puzzle development, plus Persona 5’s pop.


Sure. I just picked Dark because it was freshest in my memory, was also sci-fi related, and had the whole non-linear interlacing stories.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: