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Wow that feels slow. 135ms smells like their blocking heavily for some kind of database I/O and not processing anything else. But surely that can’t be the case. They invested a lot in funding a cache line bouncing issue in the JVM so this service must be fairly valuable that you’d expect lower having fruit like that to have already been solved. But the only compute intensive parts of their business I can think of would be transcoding (not 135ms and it would be native code in the background), maybe pre-rendering initial UI, and processing analytics (also background). My guess is maybe on the pre-rendering (not sure if they do that) but 135ms feels steep when you consider what games accomplish in 10 (sure - not quite the same but 135ms would be an eon to accomplish something in). I am kinda curious what this service is responsible for now. A 7 RPS service that’s this valuable seems interesting.


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