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This would be great advice... If it weren't for the fact that Unity is mainly used by small to medium size studios (yes, they do have 50% market share), while in-house, Unreal and some other well known engines, rule the AAA market.

It's the AAA studios and publishers who can afford the bad PR that comes with exploiting your audience, by throwing exorbitant amounts of money at marketing.

Meanwhile, the indie studios can't afford that, and relay on word of mouth, streamers/YTubers, luck, and just plain simply being a good product. Exploiting your audience is a great way to burn bridges that you don't have the resources to repair by fanning the media monster into hyping your next title.



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