I'm interested in offering pricing based on how wealthy a country is - so someone in Luxembourg would pay more than someone in Burundi.
I'm looking around for some figures to base this on.
I could use per capita GDP [1] but I'm not sure GDP is all that good a measure of how much spare cash an average person has so I'd be interested in any alternatives.
I'd be grateful for any ideas.
[1] https://en.wikipedia.org/wiki/List_of_countries_by_GDP_(PPP)_per_capita#Table
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EDIT: the text "... but I'm not sure GDP ..." originally read "... but I'm sure GDP ...", this was a typo.
Since then, Robin switched to simple tiered pricing based on pure product levels. (Plus maybe Patreon?)
I think this might be the better approach:
You can balance any incentives as you see fit.Another option is to offer your product at a high price, then occasionally offer discounts so people who can't afford the high price also get a chance to buy at a price point they can afford.
I see two major issues with setting prices based on a country's wealth:
1. It can be "gamed." I used a VPN to check the prices of Road to React in other countries.
2. There are rich people in poor countries, and poor people in rich countries. So you risk excluding poor people in Luxembourg (like students, for example).