Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

> unfortunately one can see self-hosted Minecraft Java server development halted as well in foreseeable future.

As someone who's an idiot and doesn't know what they're talking about, how hard would it be to make Minetest compatible with Minecraft servers?

Edit: I recognize you're talking about 1st party Minecraft server development now, there are 3rd party implementations though, correct?

Presumably there would need to be modifications to the Minetest engine, but it seems easier than re-implementing Minecraft from scratch - and would be a great screw you to M$.



The official Minecraft code is very well reverse-engineered, so it’d probably be easier to try to update that rather than creating one from scratch or from a different project like Minetest.


Interesting. I wonder if the presumably more questionable legality would outweigh that or not, though I suppose it could get clean-roomed like WINE or IBM PC's...


It would take an insane amount of work.

Minetest is not remotely close to feature parity with Minecraft.


Minetest has the Dreambuilder mod.


What I'm thinking is that everything already happens on the serverside in Minecraft right?

IIRC, even local/singleplayer games start a server on your machine and then the client renders whatever the server tells it too - so it seems like maybe not as much work as it looks on the surface, especially with as well understood as Minecraft's client/server protocol is.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: