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You're close to having a real killer feature if you manage to make Sturdy scale to working copy sizes in the range of 100GB and 10TB in conjunction with the automatic sync of local directories. Game studios would love you for that. They have a few pain points: game assets and their source files are huge, networks become bottlenecks and most artists barely understand a basic VCS workflow, let alone a distributed one. Making commits and data syncing transparent would be a huge deal.


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