Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

game fidelty is often more about artistic choices than technical stats like texture resolution polygon count, and shader complexity. Especially today, when polygon counts and texture resolution are so high. Squeezing 10% more polygons in when you already had enough doesn't matter. But if you go for some stylistic choice that people just don't like, then it might be perceived as looking bad.

Like in the latest Warzone game, the weird blur they do when you start driving around, to me that is un-watchable. It makes everything look like miniatures to me. But I suppose some people like it. While pubg is very very simple by comparison but I like it fine.



Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: