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A group of devs from the demo scene legends Farbrausch made a 3D FPS game in 96KB years ago that was seriously impressive. 3D games with procedural textures and shaders can compress very well indeed. https://en.wikipedia.org/wiki/.kkrieger (gameplay video https://www.youtube.com/watch?v=2NBG-sKFaB0)


kkrieger is legend ;) I learn so much from the old demo scene techniques I feel they should be a standard part of the curriculum at this point!

Previous HN post on "Teach Yourself Demoscene in 14 Days"

https://news.ycombinator.com/item?id=21470398


I thought "That sounds really interesting", and then noticed I made the first comment on the story so I've obviously seen that before.




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