> I sincerely hope that those of us who have trusted Apple with our data will start to speak out before Google-backed lobbyists tranform iOS into a malware-ridden hellscape
Ive had iPhone for the past year, but before that I had many years of Android. I really don’t see my years on Android as hellscape. I never had any malware, I mostly used google play store but also sideloaded some “grey” software (a mobile hearthstone client before the game had a real mobile client). I think at some point I installed amazon App Store but not sure why.
I also can’t say that my recent Apple experience is smoother than my android experience. On my iPhone 11 Pro I’ve had multiple experiences where some app after a while started to crash on startup and clearing data didn’t help. They had to be explicitly removed then reinstalled. My previous phones (Samsung S8 was my last Android) didnt have this or really any issue.
I think you need to be careful about taking your experience as a sophisticated user that understands how to avoid malware and extrapolating that experience to the general population.
There's a reason fake Fortnite APK links have been plastered all over the internet and are successfully tricking less knowledgeable users into installing things they did not intend.
This argument doesn't hold water because it applies as much to the choice of phone as the choice of app store. There have been phones that come with malware preinstalled:
A user who acts without knowledge or advice buys that phone and is infected. A user who acts without knowledge or advice buys an app from a store operated by the people who made that phone and is infected. It's the same scenario.
So how do you justify forcing the people who do know what they're doing to choose which app store they want to use based on which phone they want to buy, instead of allowing them to choose independently?
> There's a reason fake Fortnite APK links have been plastered all over the internet and are successfully tricking less knowledgeable users into installing things they did not intend.
There is a reason, but it's not the one you're implying.
The problem with having a single dominant app store is that it has given people no experience in how to be safe in installing apps from other sources, so then when an app they really want gets kicked out of the dominant store, they mash whatever buttons they think will get it back. Whereas if there were multiple major trustworthy stores, the users of an app whose developer is having a dispute with one the stores could safely and easily switch to another well-known store.
Meanwhile the users with iPhones can't mash buttons to get somewhere stupid, but they also can't do anything to install Fortnite on their phone right now, which is still worse for them than having it available in a trustworthy store other than Apple's -- which would keep them from getting the point of wanting to mash buttons.
> This argument doesn't hold water because it applies as much to the choice of phone as the choice of app store.
That's silly. The number of people who might buy a specific no-name budget brand of phone with this problem is much, much smaller than the number of people that search for "how to install Fortnite" on Google or Youtube and end up clicking on a fake installer instead of the real one, because they can't find Fortnite in the Play Store like they can with all their other apps.
The implication of your argument is ridiculous. Oh, you might accidentally buy a phone pre-loaded with malware, so we might as well give up and not bother taking any other steps to prevent the spread of malware on the rest of our phones?
> The problem with having a single dominant app store is that it has given people no experience in how to be safe in installing apps from other sources, so then when an app they really want gets kicked out of the dominant store, they mash whatever buttons they think will get it back.
So the fact that Windows has never had a single dominant app store means Windows users must be particularly experienced in how to be safe in installing apps from other sources? This does not match reality.
> The number of people who might buy a specific no-name budget brand of phone with this problem is much, much smaller than the number of people that search for "how to install Fortnite" on Google or Youtube and end up clicking on a fake installer instead of the real one, because they can't find Fortnite in the Play Store like they can with all their other apps.
If you search for "how to install Fortnite" then you get this:
Which is actually how you install Fortnite and not a fake installer.
People end up with the fake installer in the same ways they end up with the malware phone.
> Oh, you might accidentally buy a phone pre-loaded with malware, so we might as well give up and not bother taking any other steps to prevent the spread of malware on our phones?
There are a hundred ways to prevent the spread of malware without prohibiting multiple app stores. Allow third party apps but scan them for malware first. Get your apps from another app store, but that store checks it for malware. The only thing we give up on is the thing which is anti-competitive.
> So the fact that Windows has never had a single dominant app store means Windows users must be particularly experienced in how to be safe in installing apps from other sources? This does not match reality.
Have you used Windows lately? It comes with built in virus and malware detection for free and which doesn't expire. People are increasingly getting their software from stores like Steam and EGS which evict malware, which they can do even when they have competitors. Or getting it directly from well-known developers who they trust, like Mozilla or Adobe. Things that have no reason not to be web pages, are web pages. It works fine, even though you can still technically click through five warnings and run random garbage from the internet, because people have actually learned not to do that.
The people who haven't aren't the majority, they're the same people who buy the malware phone.
The problem is not everyone clicks on the right link. Non-sophisticated users looking for Fortnite don't even know what Epic is or whether or not they're the official place to get it.
> There are a hundred ways to prevent the spread of malware without prohibiting multiple app stores. Allow third party apps but scan them for malware first. Get your apps from another app store, but that store checks it for malware.
The App Store review process checks for more than just malware. It also enforces privacy restrictions and ensures that developers aren't abusing legitimate APIs for malicious purposes. Malware scanning isn't going to prevent third-party apps from slurping all your friends phone numbers and selling that data to advertisers.
> People are increasingly getting their software from stores like Steam and EGS
Which is why we now have malware floating around masquerading as the Epic Games Store.
I think you're making the same fallacy as the person I originally replied to, which is taking the experience of a highly technical user and assuming everyone else knows how to do the same things you do. I use all four platforms (iOS/Android/Mac/Windows) regularly. I've personally never had problems with viruses/malware on Windows, even back in the XP days before Windows Defender was a built-in thing. But simultaneously I don't believe my experience is typical of the majority of users on those platforms.
Ive had iPhone for the past year, but before that I had many years of Android. I really don’t see my years on Android as hellscape. I never had any malware, I mostly used google play store but also sideloaded some “grey” software (a mobile hearthstone client before the game had a real mobile client). I think at some point I installed amazon App Store but not sure why.
I also can’t say that my recent Apple experience is smoother than my android experience. On my iPhone 11 Pro I’ve had multiple experiences where some app after a while started to crash on startup and clearing data didn’t help. They had to be explicitly removed then reinstalled. My previous phones (Samsung S8 was my last Android) didnt have this or really any issue.