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Give us time; we're still in the beginning stages of writing algorithms that use it. If you dig through LAGraph, you'll find lots of messy prototypes, as we experiment on various methods. Those are drafts, not polished results. Our most recent methods are polished, extremely simple, yet very fast:

https://github.com/GraphBLAS/LAGraph/blob/master/Source/Algo...

https://github.com/GraphBLAS/LAGraph/blob/master/Source/Algo...

https://github.com/GraphBLAS/LAGraph/blob/master/Source/Algo... (that one has 6 algorithms inside)

https://github.com/GraphBLAS/LAGraph/blob/master/Source/Algo...

We're working on the GPU version, and all the built-in semirings very work nicely on the GPU. For user-defined semirings, we will need the user operators defined as strings containing C code. Then they can all be done on the GPU too.



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