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I should have mentioned that. How is that project going? I wrote the first physics engine 10 years ago.


It's under active development, including adding features to stay mostly compatible with Second Life. Bakes on mesh will probably be the next big feature. Firestorm is probably the most popular viewer. I think BulletSim is now the default physics engine. There are two grid-independent currency systems, Podex and Gloebits.

I heard somewhere that there are around 300 public grids, most of which are on the hypergrid. There are a few significant forks, most notably Halcyon (created by the late InWorldz LLC) but there are only a handful of grids running those.




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