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Yeah, the low-level motor and sensory part is what's actually hard to get. Current AI is good enough to figure out the sensory stuff, but still works with the game input much more directly than humans. However for that to change, it needs a precise bio-mechanichal model of what the human players use; is something like this available at all?


create an actuated finger/mouse+keyboard combination which moves with realistic human speeds (e.g., signal speed and actuation speed). Have the AI output controls for this device (so the mouse has to be moved, rather than allow for precise x-y coordinate inputs like they have in the bot).




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