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This gets even more "extreme" when we talk about digital artifacts ... once the initial labor of creating a piece of music, or film, or game, or program is expended, the cost of infinitely reproducing copies of those approaches zero in many cases.


Good point. Especially as we move towards digital distribution.

Film reels required manufacturing, assembly, installing, and operation, even if the content was already paid for.

Digital video? Revenue goes directly to the owner, minus some capital costs, but critically almost no labor cost.




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