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on Jan 7, 2018
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WebGL2 Fundamentals
You might be familiar with the W3's CSS Technical Architecture Group's (TAG) Houdini task force, which started around 2015 (2014
http://lists.w3.org/Archives/Public/public-wtf/2014Dec/0003....
) to solve the problem you've mentioned. And it's looking quite good nowadays:
http://snugug.github.io/magic-tricks-with-houdini/#/2/1/1
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