Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

AS3 has 2 rendering modes:

CPU - this is an old API that can render vector based graphics. Every game before 2011 uses this API.

GPU - Adobe introduced a thin OpenGL wrapper around 2011. This is a completely new API and looks very similar to OpenGL.

I guess Haxe code looks much more similar to a game written in OpenGL, this they rewrote the rendering pipeline (and converted all assets from vector animations to sprite sheets.)



The Haxe code might even look similar to the GPU ActionScript - they're (deliberately) very similar languages.


This is a most useful explanation, it explains the rewrite, thank you.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: