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Been using Antenna[0] for years now, highly recommend!

[0] https://antennapod.org/


To provide more anecdata, I consistently read more than in the original post. But I found myself reading less during 2020 even though I had more time to read.

I guess 2020 just sucked.


- https://heredragonsabound.blogspot.com/ - detailed posts about procedural generation of fantasy maps

- https://thealexandrian.net/ - for tabletop rpg content


Not sure if it fits your requirements but there are games like No Thank You, Evil from Monte Cook Games. It is geared specifically toward kids.


That looks vaguely like it could work, if there was a system to borrow from it. My kids responded really well to a very literal "exploring a cave" scenario so don't necessarily need the less-D&D style of those stories.

We also have a house full of toys so I'm trying to avoid buying more gear. We already have paper, pencils and dice.


Good points. You also may find yourself wanting to have more than one robot. And then you may want them to talk to each other.


Data and code seem to be here[0].

[0] https://github.com/xinyadu/nqg


Creating Dungeons & Dragons characters. I found that for first time players it is difficult to overcome the initial onslaught of information and rules. So I created a form-based questionnaire that abstracts out most of the uninteresting parts of creating a character, their stats. Based on how a player answered the questions, they are emailed a filled-out character form along with relevant information to their character if they want to read up more.

This saves me and each player a fair bit of time, as every new player gets a personalized starting point, making explanations shorter and more relevant.


I'd love to see the code for this, happen to have a public repo?


I just made one! It can be found here[0]. Not perfect and relies on a Google Form for now, so a Google account is needed to view and copy the form.

Also, if you want it to take sections of the Player's Handbook, you need a PDF of it! Depending on your PDF, the page numbers may need to be tweaked.

Let me know what you think!

[0] https://github.com/trevormcdonald/intro_dnd


I'm confused why more teams haven't used Cartesian systems. In my experience, arms with many rotational joints can become very complicated even for pick and place tasks. Do most teams use off the shelf bots or build their own?


Seems to me the problem is the inverse kinematics. The actual coordinate transformations are just trig, right?


Yeah, should be just trig. It seems the advantage the arm-based system has is more options for the pose of the end effector when grabbing stuff. But that also means you can get the arm into poses with much less manipulability. If you just need to grab items from a box, seems like the Cartesian robot is simpler, and wouldn't have that problem.


Maybe they have bad childhood memories of the crane game 0_0


That's a pretty fun picture. Imagine the crane game being played scaled up and in a warehouse. That's what we're talking about here!


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