While I'm not huge on having political discussions in the workplace, I also think employers should be accountable to their employees, and I think workplace organization to collectively express displeasure in a way that employers actually feel and are forced to respond to is 100% legit.
>It should be pointed out that schools no longer forcing students with natural non-black hair to dye it black does not mean that students who do have naturally black hair are now allowed to dye it another color. Because of that, 20 high schools in 2022 will still have systems in place where students with naturally non-black hair submit a jigi shomeisho, or “certificate of natural hair” when not dying their hair black. Even this number is down from 55 in 2021, though, and overall Tokyo teens are going to enjoy greater freedoms as their schools treat them a little more like grownups.
Phew. Tradition is somewhat preserved. Children really shouldn't be dying their hair.
The idea that sound designers on old games were totally siloed and ignorant of how their compositions would sound on final consumer hardware is completely wrong. Most of these composers were programmers themselves and knew exactly how to get the final hardware to make the sounds they wanted, even when they composed using more advanced tech.
Programmers using devkits (more powerful than the consumer hardware) likewise.
I don't understand what you mean. Nobody said they didn't know how their compositions would sound, my argument is that at least some of these composers would have chosen the more advanced interpolation method, if it were available.
I guess it's hard to stop my originalist tendencies from boiling over into other topics...
What you're saying to me is like someone saying, well, if the piano had more octaves then existing compositions would have been better. But those pieces were composed with the current amount of octaves in mind in the first place...
Maybe there's an analogue with the harpsichord-to-piano transition, but I'm not knowledgeable enough about that yet.
Haha, my first gut reaction to reading your second paragraph was "No, it'd be better to compare it to compositions written for harpsichord and played on piano".
I guess history has shown that most composers (and listeners) preferred the piano sound over the harpsichord sound the majority of the time.
That may be true, but the sound designers were still making the best of what they had. They could probably imagine how the same composition would sound better.
When you play e.g. Gamecube games in an emulator, do you run them in 480p or do you render at a higher resolution? The former is clearly what the designers were targeting, but I think there’s rarely any benefit to eschewing higher resolutions. It just looks even better.
>what if, instead of accurately emulating how the GBA PWM hardware works, the emulator uses its own interpolation algorithm to resample from audio channels’ sample rates directly to the emulator’s audio output sample rate?
Then it would be less accurate to the actual console, and thus a worse emulator.
Accuracy isn't always the point of video game emulators since gaming experience is a subjective thing. Most of old games were crippled by the limitations of the hardware their run on. Inaccuracies can very much improve the experience, like removing sprite limits, displaying wider aspect ratios or in this case improving sound interpolation.
This is true; there is additionally a valid argument that there is security benefit to locking down the bootloader. I don’t like locked down bootloaders, but I get the argument.
Leave politics, and the conflict it invites, at the workplace's door.
Or go create a toxic work environment elsewhere.
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