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Yes, the SDK is built for Unity in C# with Unreal/Godot to follow.

Please reach out if interested to develop: https://board.fun/pages/developers

My colleague has some discussion here about 3D printing pieces: https://news.ycombinator.com/item?id=45754851


Other than downloading the games and updates, the device is fully functional offline.


Yes, the SDK is open. It's built for Unity in C# with Unreal/Godot to follow.

Please reach out if interested to develop: https://board.fun/pages/developers

My colleague has some discussion here about how pieces are made: https://news.ycombinator.com/item?id=45754851


Sure, a modular system would work as you suggest.

It is not a requirement to provide a conductive path to the person though. The patterns (glyphs as we call them) are detected and tracked regardless of whether they are being touched. However, when there is a conductive path to the person, the system detects that which provides another input vector.


This screams for compatibility with 3d printers. eg: design a piece to be "absorbed" by a LEGO brick (2x4, duh!), and design a capacitive pathway for "two buttons" a-la: https://a.co/d/f7wm3GA

3D print your goblin army, snap it to the base, touch the sword arm to attack, the shield arm to defend, etc. light up the base via capacitive to 0/1/2 inputs and you're set!


The Unity SDK is C# and slots right into the typical Unity patterns for touch input.

Two contact types are provided: Finger – Representing a single touch point, e.g, a finger Glyph – Representing a tangible object

For each contact, you get ID, Position, and Phase. For Glyphs, you also get orientation and touched status, as in the system knows whether the object is being touched or not. There tunable parameters for the tracking system as well.

For event systems (e.g., menus, etc), BoardUIInputModule in provided in place of Unity's default InputSystemUIInputModule.

Please reach out if interested to develop: https://board.fun/pages/developers


Thanks for the overview, and all the best for the project.


Godot SDK should be the goal


Hey, Board Engineering team here. Happy to answer any questions.

Please reach out if you are interested in developing: https://board.fun/pages/developers


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