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I've attempted to quit social media several times, so this article really resonates with me but breaking away completely is difficult. Often, online searches steer me towards threads on Reddit, which makes it hard not to get pulled in. I believe it's train yourself to use these platforms intentionally, rather than just mindlessly scrolling.


Just revisited the 1993 Super Mario Bros. movie, which has always held a special place in my heart. I've written a review to practice my writing, discussing its strengths and weaknesses, as well as its status as a cult classic. Any constructive feedback is welcomed!


I had great success using Locust. It's extremely easy to write tests for, and you can use it both in CLI and WebUI mode.

https://locust.io/


thank you


Just like anything in life, the outcome and enjoyment of a hackathon (or a game jam) largely depend on your attitude and expectations.

If you approach it with a chilled and positive mindset, you're more likely to have a satisfying experience.


Maybe it's just anecdotal but I remember having very vivid dreams almost every day when I used to leave my Nintendo 3DS in sleep mode (really bright pulsing blue LED) on the nightstand.

I've always wanted to try to replicate this effect by using an Arduino or something like that and playing with the various LED colors, brightness, etc.


I would love a more customizeable remee mask*

Tuning intensity and pulse frequency so i don’t throw the mask off my face

*https://sleepwithremee.com


Cathay Pacific had an LED wall which changed colours in the manner described. Quite bizarre and disturbing.


The Hong Kong airline? If so when/where was this wall?


The front row of business class. Saw it twice, probably in 2006.


I have fond memories of playing Doom RPG on my old Sony-Ericsson on the train ride home from college. The screen was so small that after a few minutes I started feeling like my eyes were on fire. Great game tho.


I use my own website. I really want to focus on writing and not on tweaking the code so I’m using Hugo with a minimalistic custom template.

https://alessandrocuzzocrea.com


I'm not sure if it's really that popular but Visual Programming gives the ability for designers to quickly implement their ideas without having to ask and waiting for a programmer to implement them via code.

For example, in the case of Unreal Engine, gameplay programmers build the basic blocks via C++, and game designers can access them via Blueprint (Unreal Engine's visual programming tool).


https://alessandrocuzzocrea.com/

It's just my personal blog.

Nothing special.

Static generated website with a 100% custom template.


Ludum Dare has a special place in my heart. Participating in game jams is a great way to practice creating games from start to finish.

If you're interested, I wrote a post recounting my experience participating in Ludum Dare:

https://alessandrocuzzocrea.com/ludum-dare-47/


I don’t know about start to finish, since finishing a real game is a massive task, but it’s a good way to learn a specific subtopic of interest. My own game I figure has 16-24 months of full time work to go on it. Even though it looks fairly full featured at the moment, “finishing” it is still a huge task


I agree that large projects have different challenges than small ones.

Learning how to successfully manage and complete a large project is definitely something that needs hands-on experience and cannot be completely replaced by doing lots of small projects instead.

That said, the core process is the same and, especially for beginners, doing many small projects instead of one large one is important to become familiar with the gamedev process and get as much practice as possible in the shortest amount of time.


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