I saw some of these works in Stockholm and then in Miami, and you 100% captured my thoughts. Cool technique well utilized, but beyond that I'm not sure I felt any particular connection to the art. It just felt bland.
That's ok, not all art affects all people the same and to me that's the wonderful thing about art – it really is ok to have different opinions and taste, no one is wrong. I'll just move on to the next piece and hopefully enjoy that more. :o)
Yeah it's really overblown. I applied for an ETA online last year and it took probably about 15 min from searching for where to do it to the confirmation email dropping in. It was pretty painless, much more so than the ESTA process for travelling to the US&A and even that one isn't particularly difficult.
Its not so much the process that is the complaint here, as that the UK government is intentionally using Big Tech style anti-patterns to push engagement in a particular manner. It's a dangerous precedent (and not even close to the first time they've done similar).
I don't know the specifics of naming that particular company, but being the majority stakeholder of two companies myself I can tell you that naming companies is just as hard as naming things in programming. Both of my companies are named after myself, one directly so and the other being a portmanteau of my business partner's and my names.
It had very little to do with self aggrandizing and more to do with the tax authorities need a name and time was limited. The names were used mostly as placeholders and then stuck. Branding is hard.
I also worked (and indeed lived) in the City a few years and fell down this rabbit hole for a spell. The more you dig into this the weirder it gets, but it's quite a fun rabbit hole indeed. :o)
Ditto! I was introduced to blender in the late (great!) 90's and had a lot of fun with it for years before I largely gave up on working in 3d graphics and started building a career as a programmer instead.
Sometimes I think of what could've been had I had the perseverance to stick with it, but mostly I'm just very grateful. Ton was a big part of that for sure, but a lot of others as well. WP (or waypay as I used to call him) who designed the Suzanne model (among a lot of other amazing artwork), Bart who was a pillar of the community and went on to found Blender Nation, and many more who really formed that community. Without it I doubt blender would be more than a footnote in the annals of history.
Massive congratulations to Ton for achieving what many (including me!) never thought possible. Huge, huge kudos!
That's ok, not all art affects all people the same and to me that's the wonderful thing about art – it really is ok to have different opinions and taste, no one is wrong. I'll just move on to the next piece and hopefully enjoy that more. :o)
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