Love these! On the record player, would be fun to play Morse code “records” where the message was encoded by selectively removing spots of copper from the rotating plate.
Thank you for sharing this! The part of this problem that I’ve found most challenging over time is keeping quantities up to date. I wonder about a function where you could say “I built 25 of these modules” and it would deduct the quantities for individual parts accordingly (optionally adding an extra percentage for the 0402s you dropped on the floor) Or, while I’m dreaming, a feature that parses a DigiKey/mouser/etc. order (or reads the barcodes on the bags!) and updates quantities for you.
Would also be curious about how best to support different storage approaches, like reels on a shelf etc.
We seem to think in similar tracks! I do have the exact features you describe already. Each BOM that I add can then be searched for and its parts deducted in batches (of for example 25 times the amount of parts are needed per module).
And a BOM can be imported from a csv file exported from a Digikey/mouser shopping cart. Although now that you mention it, re-stocking from such a csv would be a really nice addition.
I’m sure that Apple did tons of A/B testing, focus groups etc. with different image processing parameters to arrive at the settings that their phones use for photos, and from these comments it’s clear that a lot of people prefer the iPhone photos. When I was in grad school (in the pre-iPhone era) I photographed lots of weddings on the weekends, and one thing I noticed during the process was that people often have a set idea of what good photos look like. This idea of a “good” photo is often not tied to what the scene in front of them looks like. For example a “good” photo that includes a sunset will show a highly saturated orange/red sky, even if that’s not what the sky looks like at the moment the photo is taken.
Personally, I carry around a Ricoh GR3, and shoot random shots with the iPhone, but when it really matters I’ll use the Ricoh. The way the iPhone flattens the lighting is what bugs me the most. Recently I was at a kid’s birthday party and each kid had a cupcake with a candle in it. The room was a bit dark, and the Ricoh photo showed that each kids face was illuminated just a bit by the candle in their cupcake… The color temperature of the candle light is warmer than that of the room light. The photo makes you feel like you’re really there. My friend shot a photo on her iPhone at the same time and we compared afterwards. In her photo, every kid’s face is well lit and the candle effect is gone. She likes her shot better and I like mine. Some people want a shot that reflects what they saw, and some people want a shot that looks like what they think good photos look like.
MKBHD does a phone camera tournament (yearly?) and I believe at least once he found that people prefer a brighter image, even if that didn't match reality. No source or proof, just something I vaguely remember
I have found that non-photographer people have generally have absolutely no sense of what makes a good photo. They don't care about composition, lighting, colours, detail, or ambience. Their mental/emotional impression of what the photo represents is more important than the photo itself
Yeah I agree. The market for companies that do something in a web browser may be saturated, but outside of that world it feels like there are more opportunities than ever. For example in the space of AI + robotics we’ve barely scratched the surface.
I wonder if part of what’s happening may be a generational shift in how people in and around the startup world view work/life balance. In my limited experience, GenZ folks tend to place a premium on reasonable working hours, so it’s not surprising they would evaluate the trade offs between startups and big tech differently.
I'm biased but I think the most interesting opportunities involve software that interacts with the physical world in some way. These projects will definitely involve some electrical + mechanical engineering, product design etc., but I'd guess that in terms of number of hours worked, they are still more software engineering than any other single discipline. Probably with a very different set of tools than those used on the web.