Flatpak is basically running an isolated separate distro. A software inside a Flatpak has to communicate with the outside world to do anything useful which is yet another API surface that needs to be maintained and it will be dropped just like gtk2 when people just don't want to maintain it.
I think the way the Linux ecosystem works is fundamentally against maintaining old binaries unless they are a text-only program.
Friendly reminder that GOG ignored and downplayed the GOG Galaxy 0-day privilege escalation bug CVE-2020-24574 [1] for literal years. They tried to brush off the security researcher who reported the issue by rotating keys and claiming it was fixed. Their non-serious stance towards security means Galaxy isn't really software I want running on my system anymore.
This is the most Helldivers 2 part for me. Spells being intentionally tricky to execute, combined with accidental element interactions and "friendly fire."
Mini apps are way more than web games. For a lot of people in China, WeChat is effectively their operating system. The platform hosts _millions_ of mini apps covering a significant percentage of the use cases that a mobile developer elsewhere in the world might build a native app for.
As such, it seems like WeChat has historically gotten away with a lot of stuff kinda sorta on the edge of the policies that Apple enforces on everyone else.
As mentioned in the post, Zed's collaboration functionality is its core USP. The entire editor was literally built around it. IIUC their moonshot is to replace the GitHub PR model with something more collaborative and granular.
No, this is a thing where the text is honest to God blurry on non-4K displays. The macOS version of Zed on a low DPI display has the worst font rendering of any application I've ever seen, and I used desktop Linux twenty years ago.
It's like they're rendering a high resolution font at low resolution using the simplest possible algorithm without lining it up with the pixel grid. It's very fuzzy. Characters have this weird sort of additive color intensity where strokes intersect that reminds me of Geometry Wars. It's broken.
They are working on it; the Windows build has decent rendering, and apparently the Linux version substantially improved recently. But they haven't gotten to macOS quite yet. I've been checking in on Zed every few weeks since it went public waiting for a fix.
My biggest struggle with containers is that I constantly accidentally shift out of them without noticing. I never remember that the default "new tab" keyboard shortcut doesn't respect the current container.
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