There is a tool called qrazy box
https://merri.cx/qrazybox/
It allows you to essentially remake a damaged or partially hidden QR code pixel by pixel, but has some limitations.
Depends on the situation. It also depends on how sentimental a person is for their data or information needed in a given situation.
If a cat shows up on your doorstep and now you got to figure out who owns the cat because you become concerned about it over time, what do you do if you can't scan the QR code on its collar?
Of course it depends on the situation. Almost everything "depends on the situation".
The point is that in general, QR code content is less important than hard drive content. And that (the low demand) is the simple explanation to why there aren't as many tools for recovery.
It would probably be nifty for pet owners if, instead of putting a QR code on something that is known to wear, we came up with something a bit more resilient. Maybe something that could be permanently affixed to the pet in some way. Perhaps even under the skin. And it could even be powered by the device that reads it.
In Jet Brains family IDEs (not sure how they call the go one) you can use Inject language or reference option to get most of editor support (inspections,highlighting,intellisense etc.) for snippets of one language embedd in files of another language.
I've been using it with JS scripts inside custom xml for a while and it works pretty well.
Personally, I would eliminate helicopters and the parachute mechanic. maybe replace it with a rappelling ability. If you think about the original story about illegal soldiers engaging in unconventional warfare in a foreign country then helicopters are pretty much out of the question.
Oh I would also limit gear by weight. In hitman, it's pretty amazing just how many apples and coconuts you can hi in your jacket without it being a problem. I would limit space and gear on the person. Like you could cache it but you have to come back to the cache to get it.
I'm not sure the game im describing would be a AAA killer so it may just have to live on in my dreams.
The way gr:w was built helicopters do make a lot of sense, planes too. The parachuting part does not make a lot of sense, but some sort of mechanic for fast traveling was necessary, and there were not many places to land. Terrible controls didn't help in that regard.
It’s been a while since I played Titanfall, but I remember it as mostly ground-based FPS. This video gives you an impression of Tribes 2 fights: https://youtu.be/Kj6K_d6Zsuw
There were also other roles you can’t see in the video (at least in the first minutes): there was an invisibility shield that allowed you to infiltrate enemy bases. You could set up sensors to make invisible opponents visible, deploy small turrets and radars. You could spend all game just repairing things like turrets, radars and inventory stations, and that was an important role in CTF. And there were vehicles that needed pilots, you could control turrets…
A full on space war sim.
Think foxhole or planetside, but with additional features, like strategic aspect (stellaris, with simpler resource management and way smaller map - 10-20 star systems would be plenty) for strategy players who take role of government and fleet strategists, tactical aspects for fleet commanders (something like battlefleet gothic armada would be close enough), individual ships controlled by players or ai, from carriers and battleships to individual fighters (star citizen, x4, elite dangerous).
All that with system rewarding players for following orders, option to court martial those who notoriously ignore them, and star system capture mechanics.
Another layer of boarding ships, stations and planetary assaults would be great too.
Vivaldi mobile browser can force dark mode on websites, it looks similar to what Dark Reader extension does on desktop.
Works well for HN, but breaks some websites and you can only enable it globally.