I think there is so much potential for AI in healthcare, but we absolutely HAVE to go through the existing ruleset of conducting years of research and trials and approvals before pushing anything out to patients. Move fast and break things is simply not an option in healthcare.
It depends; people actually get sicker and even die due to endless backlog and lack of doctors (in most developed countries). It's not as if everyone gets optimal care now. A.I can at least expedite things hopefully.
Yeah, I find the "we showed those idiots!" attitude kinda dumb when a lot of these concerns are completely real and valid. Like all of the comments about Tailwind are just "hey this is not a great way to do things"; it becoming popular doesn't disprove that. And for Warp, "No one should use a for-profit terminal emulator, especially one created by a VC-backed startup, full stop." -- I still agree with this!
Also the claims they make about the success of some of these technologies are very dubious. TypeScript is definitely not used by 80% of JavaScript developers, not even close. I know your average WordPress or Drupal developer is not using a compiled language. Perhaps it is used by 80% of GitHub repositories, but there is a lot of code that is not posted to GitHub.
And P.S. the scroll hijacking is no less annoying on desktop.
> No one should use a for-profit terminal emulator, especially one created by a VC-backed startup, full stop.
I use Warp. I like it - notifications for failed processes, terminal pages so you can easily navigate between input+output pairs, and yes sometimes I'll use the AI rather than remember the syntax for every command.
But just make it commercial open source, let me pay 20 bucks a year for a build. I think the company deserve to profit from their work (I'm not sure why people think that profit is bad) but I'm not going to use it as my editor.
On their forum, an Ars Technica staff member said[1] that they took the article down until they could investigate what happened, which probably wouldn't be until after the weekend.
What the hell is this?? If the product has terrible issues, just leave! Why are you grovelling before a corporation, begging for fixes, when you have other options?
I totally understand why people want to buy the same phone as their friends and have a blue bubble and whatever; iPhone is not for me, but I get it. If it's meeting your wants and needs, then I'm genuinely happy for you. But I will never understand what binds someone to a product/company that's no longer meeting expectations. It's a product, a means to an end and nothing more.
> Can I play non steam games with the Steam Controller?
> The controller can work with any game compatible with the Steam Overlay.
Ughhhhhh. Looks like they're doing the same nonsense as the last controller, and it won't work without Steam running. Such a disappointment; have to hope someone makes an open-source driver.
It'll probably work like the steam deck in desktop mode when steam isn't running- a basic default profile takes over. To change anything on that profile or to have any advanced features would require steam input.
valve upstreamed support for it in SDL3 already which I assume means basic inputs should work, but I imagine it probably still needs an app like sc-controller to use the touchpads for anything more complicated than mouse input.
> and it won't work without Steam running. Such a disappointment
I assume it will be like Steam Controller 1: Given no Steam and no special driver, the Controller is a Mouse + Keyboard, also referred to as "lizard mode".
I am also anti-DRM, but I don't think this can be solved easily. Consider the Dual Shock 2: Either it's explicitly supported or requires a custom diver to emulate into XInput or DirectInput. Even using XInput directly is cross platform a driver nightmare.
Valve has done good work I think with their libSDL based Steam Overlay, becoming a kind of universal Input equalizer, going so far as to patch their games with updated tutorial input prompts based on controller like Dual Shock 2 vs XBox Controllers.
A firmware level solution is not really realistic at this point. Controller Manufacturer 8BitDo went this approach, with many device restart firmware modes per target platform. It's just not a good user experience.
I think the other point is that an open source driver from Valve would be nice. Unlike say the Linux kernel driver for the Steam Controller 1 which were reversed engineered.
8bitdo did contribute open source code for SDL's support of their controllers.
If the alternative is pretending to be a 360 controller or Switch controller with limited features in either mode, as most controllers do, then I much prefer this. I'll second that I hope something like sc-controller can support it, though.
Yeah I was really frustrated the other day to find that my steam controller doesn’t work with my LG TV as a standard XInput device, either on BT or receiver. Assumed it would.
Oh, hi! I was just trying to figure out why there was suddenly a bunch of data source suggestions.
Is it "dead"? Hmm. It's complicated. It's true the data hasn't been updated in a long time. The biggest issue is that most of the data sources that were present on OpenTrees are no longer online.
So if I do a fresh harvest and rebuild, a lot of that data will disappear, which is a bit sad.
I'm in two minds about what to do, and have been for a long time.
Ah yeah, that's a tough position to be in. Perhaps keep the old data but flag it as stale somehow?
Could also be cool to try to somehow load some of this data into OpenStreetMap -- then if the sources go away, local mappers can potentially pick up the torch.
It is barely distinguishable from the first slide featured in the Phoronix article from today: https://www.phoronix.net/image.php?id=2026&image=gnu_hurd_1 It seems like there has been progress on other fronts, so I'm not sure why Phoronix ran a headline focused on very old news.
It's just a convenience app, but it's a pretty nice one. When I moved my main PC from Windows to Linux, I was definitely sad to lose the ecosystem of nice launcher apps (GOG Galaxy but also others like Playnite, Launchbox, etc). The dream for me is to have all my games in one cohesive library, and that's what these sorts of apps offer. On Linux I use Lutris for this and it's fine enough, but I'll definitely be taking a look at Galaxy when it comes to Linux.
First, they probably wouldn't win. Oracle lost Google v Oracle. Wine is pretty serious about clean-room principles -- they won't accept a patch from anyone who's ever so much as looked at Microsoft-owned source code.[1] Valve has the means and motive to fight a lawsuit to the bitter end.
Second, it would be a PR disaster. "Microsoft sues to kill the Steam Deck" is an awful look for the company. Their strategy in recent years has been to say "actually we like Linux now" and play friendly to try to win developers; this would run completely counter to that. There may not be much of an immediate consequence to this, but in the long run I think we'd see developers try to reduce their reliance on Microsoft/Windows.
Third, I don't think it would actually stop the tide. Wine and Proton are a big piece of the movement away from Windows, but they're not the only piece. The legal process would take many years to play out; during that time, we'd likely see tons of movement on making it easier for developers to create native Linux builds, and perhaps even new projects that try to find other ways to do Wine-like things without actually reimplementing Win32. Losing Wine would be a huge blow, but I don't think it'd be the end of the story.
Another point that makes everything different is that MS has contributed to the wine project. They've both sent in code changes to wine itself and they donated mono to the wine project.
How is the Xbox market related to SteamDeck? SteamDeck plays PC games (which XBox doesn't), and XBox plays its own console games (which PCs and thus the SteamDeck don't)
The Venn diagram of Xbox games and PC games is very close to the Xbox circle just being completely inside the larger PC circle. The number of Series S/X exclusives is literally zero at this point, at least I'm fairly sure, and if there are any, my bets are on them being shovelware. The Xbox One only has one exclusive game of note, which is Halo 5.
I don't think the performance of the Steam Deck is up to play all Xbox games at Series X quality, but that's a nitpick assuming future Steam Decks arrive.
Isn't the xbox market dead after after having to code for the weaker series s lead to the last generation of consoles being outsold massively by the PS5?
reply